dwl/dwl.c
Devin J. Pohly 9b2eec24c2 add selclient() helper
This may get inlined later, but it's nice for now.  The focused client
if any should always be both at the top of fstack and visible on selmon.
2020-04-23 00:32:28 -05:00

1123 lines
35 KiB
C

/*
* See LICENSE file for copyright and license details.
*/
#define _POSIX_C_SOURCE 200112L
#include <getopt.h>
#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <unistd.h>
#include <sys/signal.h>
#include <sys/wait.h>
#include <linux/input-event-codes.h>
#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_cursor.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_data_device.h>
#include <wlr/types/wlr_input_device.h>
#include <wlr/types/wlr_keyboard.h>
#include <wlr/types/wlr_matrix.h>
#include <wlr/types/wlr_output.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_pointer.h>
#include <wlr/types/wlr_seat.h>
#include <wlr/types/wlr_xcursor_manager.h>
#include <wlr/types/wlr_xdg_shell.h>
#include <wlr/util/log.h>
#include <xkbcommon/xkbcommon.h>
/* macros */
#define MIN(A, B) ((A) < (B) ? (A) : (B))
#define CLEANMASK(mask) (mask & ~WLR_MODIFIER_CAPS)
#define VISIBLEON(C, M) ((C)->mon == (M))
#define LENGTH(X) (sizeof X / sizeof X[0])
/* enums */
enum { CurNormal, CurMove, CurResize }; /* cursor */
typedef union {
int i;
unsigned int ui;
float f;
const void *v;
} Arg;
typedef struct {
unsigned int mod;
unsigned int button;
void (*func)(const Arg *);
const Arg arg;
} Button;
typedef struct Monitor Monitor;
typedef struct {
struct wl_list link;
struct wl_list flink;
struct wlr_xdg_surface *xdg_surface;
struct wl_listener map;
struct wl_listener unmap;
struct wl_listener destroy;
struct wl_listener request_move;
struct wl_listener request_resize;
Monitor *mon;
int x, y; /* layout-relative */
} Client;
typedef struct {
uint32_t mod;
xkb_keysym_t keysym;
void (*func)(const Arg *);
const Arg arg;
} Key;
typedef struct {
struct wl_list link;
struct wlr_input_device *device;
struct wl_listener modifiers;
struct wl_listener key;
} Keyboard;
typedef struct {
const char *symbol;
void (*arrange)(Monitor *);
} Layout;
struct Monitor {
struct wl_list link;
struct wlr_output *wlr_output;
struct wl_listener frame;
struct wlr_box *geom; /* layout-relative */
int wx, wy, ww, wh; /* layout-relative */
const Layout *lt[2];
unsigned int sellt;
double mfact;
int nmaster;
};
typedef struct {
const char *name;
float mfact;
int nmaster;
float scale;
const Layout *lt;
} MonitorRule;
/* Used to move all of the data necessary to render a surface from the top-level
* frame handler to the per-surface render function. */
struct render_data {
struct wlr_output *output;
struct timespec *when;
int x, y; /* layout-relative */
};
/* function declarations */
static void arrange(Monitor *m);
static void axisnotify(struct wl_listener *listener, void *data);
static void buttonpress(struct wl_listener *listener, void *data);
static void createkeyboard(struct wlr_input_device *device);
static void createmon(struct wl_listener *listener, void *data);
static void createnotify(struct wl_listener *listener, void *data);
static void createpointer(struct wlr_input_device *device);
static void cursorframe(struct wl_listener *listener, void *data);
static void destroynotify(struct wl_listener *listener, void *data);
static void focus(Client *c, struct wlr_surface *surface);
static void focusnext(const Arg *arg);
static void inputdevice(struct wl_listener *listener, void *data);
static bool keybinding(uint32_t mods, xkb_keysym_t sym);
static void keypress(struct wl_listener *listener, void *data);
static void keypressmod(struct wl_listener *listener, void *data);
static void maprequest(struct wl_listener *listener, void *data);
static void motionabsolute(struct wl_listener *listener, void *data);
static void motionnotify(uint32_t time);
static void motionrelative(struct wl_listener *listener, void *data);
static void movemouse(const Arg *arg);
static void quit(const Arg *arg);
static void render(struct wlr_surface *surface, int sx, int sy, void *data);
static void rendermon(struct wl_listener *listener, void *data);
static void resize(Client *c, int x, int y, int w, int h);
static void resizemouse(const Arg *arg);
static void run(char *startup_cmd);
static Client *selclient(void);
static void setcursor(struct wl_listener *listener, void *data);
static void setlayout(const Arg *arg);
static void setup(void);
static void spawn(const Arg *arg);
static void tile(Monitor *m);
static void unmapnotify(struct wl_listener *listener, void *data);
static Client * xytoclient(double x, double y,
struct wlr_surface **surface, double *sx, double *sy);
static Monitor *xytomon(double x, double y);
/* variables */
static struct wl_display *wl_display;
static struct wlr_backend *backend;
static struct wlr_renderer *renderer;
static struct wlr_xdg_shell *xdg_shell;
static struct wl_listener new_xdg_surface;
static struct wl_list clients; /* tiling order */
static struct wl_list fstack; /* focus order */
static struct wlr_cursor *cursor;
static struct wlr_xcursor_manager *cursor_mgr;
static struct wl_listener cursor_motion;
static struct wl_listener cursor_motion_absolute;
static struct wl_listener cursor_button;
static struct wl_listener cursor_axis;
static struct wl_listener cursor_frame;
static struct wlr_seat *seat;
static struct wl_listener new_input;
static struct wl_listener request_cursor;
static struct wl_list keyboards;
static unsigned int cursor_mode;
static Client *grabc;
static double grabsx, grabsy;
static struct wlr_output_layout *output_layout;
static struct wl_list mons;
static struct wl_listener new_output;
static Monitor *selmon;
#include "config.h"
void
arrange(Monitor *m)
{
if (m->lt[m->sellt]->arrange)
m->lt[m->sellt]->arrange(m);
}
void
axisnotify(struct wl_listener *listener, void *data)
{
/* This event is forwarded by the cursor when a pointer emits an axis event,
* for example when you move the scroll wheel. */
struct wlr_event_pointer_axis *event = data;
/* Notify the client with pointer focus of the axis event. */
wlr_seat_pointer_notify_axis(seat,
event->time_msec, event->orientation, event->delta,
event->delta_discrete, event->source);
}
void
buttonpress(struct wl_listener *listener, void *data)
{
/* This event is forwarded by the cursor when a pointer emits a button
* event. */
struct wlr_event_pointer_button *event = data;
/* Notify the client with pointer focus that a button press has occurred */
wlr_seat_pointer_notify_button(seat,
event->time_msec, event->button, event->state);
double sx, sy;
struct wlr_surface *surface;
Client *c = xytoclient(cursor->x, cursor->y,
&surface, &sx, &sy);
if (event->state == WLR_BUTTON_RELEASED) {
/* If you released any buttons, we exit interactive move/resize mode. */
cursor_mode = CurNormal;
} else {
/* Focus that client if the button was _pressed_ */
focus(c, surface);
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
uint32_t mods = wlr_keyboard_get_modifiers(keyboard);
for (int i = 0; i < LENGTH(buttons); i++) {
if (event->button == buttons[i].button &&
CLEANMASK(mods) == CLEANMASK(buttons[i].mod) &&
buttons[i].func) {
buttons[i].func(&buttons[i].arg);
}
}
}
}
void
createkeyboard(struct wlr_input_device *device)
{
Keyboard *keyboard = calloc(1, sizeof(*keyboard));
keyboard->device = device;
/* Prepare an XKB keymap and assign it to the keyboard. */
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
struct xkb_keymap *keymap = xkb_map_new_from_names(context, &xkb_rules,
XKB_KEYMAP_COMPILE_NO_FLAGS);
wlr_keyboard_set_keymap(device->keyboard, keymap);
xkb_keymap_unref(keymap);
xkb_context_unref(context);
wlr_keyboard_set_repeat_info(device->keyboard, 25, 600);
/* Here we set up listeners for keyboard events. */
keyboard->modifiers.notify = keypressmod;
wl_signal_add(&device->keyboard->events.modifiers, &keyboard->modifiers);
keyboard->key.notify = keypress;
wl_signal_add(&device->keyboard->events.key, &keyboard->key);
wlr_seat_set_keyboard(seat, device);
/* And add the keyboard to our list of keyboards */
wl_list_insert(&keyboards, &keyboard->link);
}
void
createmon(struct wl_listener *listener, void *data)
{
/* This event is raised by the backend when a new output (aka a display or
* monitor) becomes available. */
struct wlr_output *wlr_output = data;
/* Some backends don't have modes. DRM+KMS does, and we need to set a mode
* before we can use the output. The mode is a tuple of (width, height,
* refresh rate), and each monitor supports only a specific set of modes. We
* just pick the monitor's preferred mode, a more sophisticated compositor
* would let the user configure it. */
if (!wl_list_empty(&wlr_output->modes)) {
struct wlr_output_mode *mode = wlr_output_preferred_mode(wlr_output);
wlr_output_set_mode(wlr_output, mode);
wlr_output_enable(wlr_output, true);
if (!wlr_output_commit(wlr_output)) {
return;
}
}
/* Allocates and configures monitor state using configured rules */
Monitor *m = calloc(1, sizeof(*m));
m->wlr_output = wlr_output;
int i;
for (i = 0; i < LENGTH(monrules); i++) {
if (!monrules[i].name ||
!strcmp(wlr_output->name, monrules[i].name)) {
m->mfact = monrules[i].mfact;
m->nmaster = monrules[i].nmaster;
wlr_output_set_scale(wlr_output, monrules[i].scale);
m->lt[0] = m->lt[1] = monrules[i].lt;
break;
}
}
/* Sets up a listener for the frame notify event. */
m->frame.notify = rendermon;
wl_signal_add(&wlr_output->events.frame, &m->frame);
wl_list_insert(&mons, &m->link);
/* Adds this to the output layout. The add_auto function arranges outputs
* from left-to-right in the order they appear. A more sophisticated
* compositor would let the user configure the arrangement of outputs in the
* layout.
*
* The output layout utility automatically adds a wl_output global to the
* display, which Wayland clients can see to find out information about the
* output (such as DPI, scale factor, manufacturer, etc).
*/
wlr_output_layout_add_auto(output_layout, wlr_output);
}
void
createnotify(struct wl_listener *listener, void *data)
{
/* This event is raised when wlr_xdg_shell receives a new xdg surface from a
* client, either a toplevel (application window) or popup. */
struct wlr_xdg_surface *xdg_surface = data;
if (xdg_surface->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
return;
}
/* Allocate a Client for this surface */
Client *c = calloc(1, sizeof(*c));
c->xdg_surface = xdg_surface;
/* Tell the client not to try anything fancy */
wlr_xdg_toplevel_set_tiled(c->xdg_surface, true);
/* Listen to the various events it can emit */
c->map.notify = maprequest;
wl_signal_add(&xdg_surface->events.map, &c->map);
c->unmap.notify = unmapnotify;
wl_signal_add(&xdg_surface->events.unmap, &c->unmap);
c->destroy.notify = destroynotify;
wl_signal_add(&xdg_surface->events.destroy, &c->destroy);
}
void
createpointer(struct wlr_input_device *device)
{
/* We don't do anything special with pointers. All of our pointer handling
* is proxied through wlr_cursor. On another compositor, you might take this
* opportunity to do libinput configuration on the device to set
* acceleration, etc. */
wlr_cursor_attach_input_device(cursor, device);
}
void
cursorframe(struct wl_listener *listener, void *data)
{
/* This event is forwarded by the cursor when a pointer emits an frame
* event. Frame events are sent after regular pointer events to group
* multiple events together. For instance, two axis events may happen at the
* same time, in which case a frame event won't be sent in between. */
/* Notify the client with pointer focus of the frame event. */
wlr_seat_pointer_notify_frame(seat);
}
void
destroynotify(struct wl_listener *listener, void *data)
{
/* Called when the surface is destroyed and should never be shown again. */
Client *c = wl_container_of(listener, c, destroy);
free(c);
}
void
focus(Client *c, struct wlr_surface *surface)
{
/* Note: this function only deals with keyboard focus. */
if (c == NULL) {
return;
}
struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface;
if (prev_surface == surface) {
/* Don't re-focus an already focused surface. */
return;
}
if (prev_surface) {
/*
* Deactivate the previously focused surface. This lets the
* client know it no longer has focus and the client will
* repaint accordingly, e.g. stop displaying a caret.
*/
struct wlr_xdg_surface *previous = wlr_xdg_surface_from_wlr_surface(
seat->keyboard_state.focused_surface);
wlr_xdg_toplevel_set_activated(previous, false);
}
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
/* Move the client to the front of the focus stack */
wl_list_remove(&c->flink);
wl_list_insert(&fstack, &c->flink);
/* Activate the new surface */
wlr_xdg_toplevel_set_activated(c->xdg_surface, true);
/*
* Tell the seat to have the keyboard enter this surface. wlroots will keep
* track of this and automatically send key events to the appropriate
* clients without additional work on your part.
*/
wlr_seat_keyboard_notify_enter(seat, c->xdg_surface->surface,
keyboard->keycodes, keyboard->num_keycodes, &keyboard->modifiers);
}
void
focusnext(const Arg *arg)
{
Client *sel = selclient();
if (!sel)
return;
/* Find the selected client (top of fstack) and focus the client
* following it in tiling order */
Client *c = wl_container_of(sel->link.next, c, link);
/* Skip the sentinel node if we wrap around the end of the list */
if (&c->link == &clients)
c = wl_container_of(c->link.next, c, link);
focus(c, c->xdg_surface->surface);
}
void
inputdevice(struct wl_listener *listener, void *data)
{
/* This event is raised by the backend when a new input device becomes
* available. */
struct wlr_input_device *device = data;
switch (device->type) {
case WLR_INPUT_DEVICE_KEYBOARD:
createkeyboard(device);
break;
case WLR_INPUT_DEVICE_POINTER:
createpointer(device);
break;
default:
break;
}
/* We need to let the wlr_seat know what our capabilities are, which is
* communiciated to the client. In dwl we always have a cursor, even if
* there are no pointer devices, so we always include that capability. */
uint32_t caps = WL_SEAT_CAPABILITY_POINTER;
if (!wl_list_empty(&keyboards)) {
caps |= WL_SEAT_CAPABILITY_KEYBOARD;
}
wlr_seat_set_capabilities(seat, caps);
}
bool
keybinding(uint32_t mods, xkb_keysym_t sym)
{
/*
* Here we handle compositor keybindings. This is when the compositor is
* processing keys, rather than passing them on to the client for its own
* processing.
*/
bool handled = false;
for (int i = 0; i < LENGTH(keys); i++) {
if (sym == keys[i].keysym &&
CLEANMASK(mods) == CLEANMASK(keys[i].mod) &&
keys[i].func) {
keys[i].func(&keys[i].arg);
handled = true;
}
}
return handled;
}
void
keypress(struct wl_listener *listener, void *data)
{
/* This event is raised when a key is pressed or released. */
Keyboard *keyboard =
wl_container_of(listener, keyboard, key);
struct wlr_event_keyboard_key *event = data;
/* Translate libinput keycode -> xkbcommon */
uint32_t keycode = event->keycode + 8;
/* Get a list of keysyms based on the keymap for this keyboard */
const xkb_keysym_t *syms;
int nsyms = xkb_state_key_get_syms(
keyboard->device->keyboard->xkb_state, keycode, &syms);
bool handled = false;
uint32_t mods = wlr_keyboard_get_modifiers(keyboard->device->keyboard);
if (event->state == WLR_KEY_PRESSED) {
/* On _press_, attempt to process a compositor keybinding. */
for (int i = 0; i < nsyms; i++) {
handled = keybinding(mods, syms[i]) || handled;
}
}
if (!handled) {
/* Otherwise, we pass it along to the client. */
wlr_seat_set_keyboard(seat, keyboard->device);
wlr_seat_keyboard_notify_key(seat, event->time_msec,
event->keycode, event->state);
}
}
void
keypressmod(struct wl_listener *listener, void *data)
{
/* This event is raised when a modifier key, such as shift or alt, is
* pressed. We simply communicate this to the client. */
Keyboard *keyboard = wl_container_of(listener, keyboard, modifiers);
/*
* A seat can only have one keyboard, but this is a limitation of the
* Wayland protocol - not wlroots. We assign all connected keyboards to the
* same seat. You can swap out the underlying wlr_keyboard like this and
* wlr_seat handles this transparently.
*/
wlr_seat_set_keyboard(seat, keyboard->device);
/* Send modifiers to the client. */
wlr_seat_keyboard_notify_modifiers(seat,
&keyboard->device->keyboard->modifiers);
}
void
maprequest(struct wl_listener *listener, void *data)
{
/* Called when the surface is mapped, or ready to display on-screen. */
Client *c = wl_container_of(listener, c, map);
/* Insert this client into the list and focus it. */
c->mon = selmon;
wl_list_insert(&clients, &c->link);
wl_list_insert(&fstack, &c->flink);
focus(c, c->xdg_surface->surface);
}
void
motionabsolute(struct wl_listener *listener, void *data)
{
/* This event is forwarded by the cursor when a pointer emits an _absolute_
* motion event, from 0..1 on each axis. This happens, for example, when
* wlroots is running under a Wayland window rather than KMS+DRM, and you
* move the mouse over the window. You could enter the window from any edge,
* so we have to warp the mouse there. There is also some hardware which
* emits these events. */
struct wlr_event_pointer_motion_absolute *event = data;
wlr_cursor_warp_absolute(cursor, event->device, event->x, event->y);
motionnotify(event->time_msec);
}
void
motionnotify(uint32_t time)
{
/* Update selmon (even while dragging a window) */
selmon = xytomon(cursor->x, cursor->y);
/* If we are currently grabbing the mouse, handle and return */
if (cursor_mode == CurMove) {
/* Move the grabbed client to the new position. */
grabc->x = cursor->x - grabsx;
grabc->y = cursor->y - grabsy;
return;
} else if (cursor_mode == CurResize) {
/*
* Note that I took some shortcuts here. In a more fleshed-out
* compositor, you'd wait for the client to prepare a buffer at
* the new size, then commit any movement that was prepared.
*/
wlr_xdg_toplevel_set_size(grabc->xdg_surface,
cursor->x - grabc->x, cursor->y - grabc->y);
return;
}
/* Otherwise, find the client under the pointer and send the event along. */
double sx, sy;
struct wlr_surface *surface = NULL;
Client *c = xytoclient(cursor->x, cursor->y,
&surface, &sx, &sy);
if (!c) {
/* If there's no client under the cursor, set the cursor image to a
* default. This is what makes the cursor image appear when you move it
* around the screen, not over any clients. */
wlr_xcursor_manager_set_cursor_image(
cursor_mgr, "left_ptr", cursor);
}
if (surface) {
bool focus_changed = seat->pointer_state.focused_surface != surface;
/*
* "Enter" the surface if necessary. This lets the client know that the
* cursor has entered one of its surfaces.
*
* Note that this gives the surface "pointer focus", which is distinct
* from keyboard focus. You get pointer focus by moving the pointer over
* a window.
*/
wlr_seat_pointer_notify_enter(seat, surface, sx, sy);
if (!focus_changed) {
/* The enter event contains coordinates, so we only need to notify
* on motion if the focus did not change. */
wlr_seat_pointer_notify_motion(seat, time, sx, sy);
}
} else {
/* Clear pointer focus so future button events and such are not sent to
* the last client to have the cursor over it. */
wlr_seat_pointer_clear_focus(seat);
}
}
void
motionrelative(struct wl_listener *listener, void *data)
{
/* This event is forwarded by the cursor when a pointer emits a _relative_
* pointer motion event (i.e. a delta) */
struct wlr_event_pointer_motion *event = data;
/* The cursor doesn't move unless we tell it to. The cursor automatically
* handles constraining the motion to the output layout, as well as any
* special configuration applied for the specific input device which
* generated the event. You can pass NULL for the device if you want to move
* the cursor around without any input. */
wlr_cursor_move(cursor, event->device,
event->delta_x, event->delta_y);
motionnotify(event->time_msec);
}
void
movemouse(const Arg *arg)
{
double sx, sy;
struct wlr_surface *surface;
Client *c = xytoclient(cursor->x, cursor->y,
&surface, &sx, &sy);
if (!c) {
return;
}
/* Prepare for moving client in motionnotify */
grabc = c;
cursor_mode = CurMove;
grabsx = cursor->x - c->x;
grabsy = cursor->y - c->y;
}
void
quit(const Arg *arg)
{
wl_display_terminate(wl_display);
}
void
render(struct wlr_surface *surface, int sx, int sy, void *data)
{
/* This function is called for every surface that needs to be rendered. */
struct render_data *rdata = data;
struct wlr_output *output = rdata->output;
/* We first obtain a wlr_texture, which is a GPU resource. wlroots
* automatically handles negotiating these with the client. The underlying
* resource could be an opaque handle passed from the client, or the client
* could have sent a pixel buffer which we copied to the GPU, or a few other
* means. You don't have to worry about this, wlroots takes care of it. */
struct wlr_texture *texture = wlr_surface_get_texture(surface);
if (texture == NULL) {
return;
}
/* The client has a position in layout coordinates. If you have two displays,
* one next to the other, both 1080p, a client on the rightmost display might
* have layout coordinates of 2000,100. We need to translate that to
* output-local coordinates, or (2000 - 1920). */
double ox = 0, oy = 0;
wlr_output_layout_output_coords(
output_layout, output, &ox, &oy);
ox += rdata->x + sx, oy += rdata->y + sy;
/* We also have to apply the scale factor for HiDPI outputs. This is only
* part of the puzzle, dwl does not fully support HiDPI. */
struct wlr_box obox = {
.x = ox * output->scale,
.y = oy * output->scale,
.width = surface->current.width * output->scale,
.height = surface->current.height * output->scale,
};
/*
* Those familiar with OpenGL are also familiar with the role of matrices
* in graphics programming. We need to prepare a matrix to render the
* client with. wlr_matrix_project_box is a helper which takes a box with
* a desired x, y coordinates, width and height, and an output geometry,
* then prepares an orthographic projection and multiplies the necessary
* transforms to produce a model-view-projection matrix.
*
* Naturally you can do this any way you like, for example to make a 3D
* compositor.
*/
float matrix[9];
enum wl_output_transform transform =
wlr_output_transform_invert(surface->current.transform);
wlr_matrix_project_box(matrix, &obox, transform, 0,
output->transform_matrix);
/* This takes our matrix, the texture, and an alpha, and performs the actual
* rendering on the GPU. */
wlr_render_texture_with_matrix(renderer, texture, matrix, 1);
/* This lets the client know that we've displayed that frame and it can
* prepare another one now if it likes. */
wlr_surface_send_frame_done(surface, rdata->when);
}
void
rendermon(struct wl_listener *listener, void *data)
{
/* This function is called every time an output is ready to display a frame,
* generally at the output's refresh rate (e.g. 60Hz). */
Monitor *m = wl_container_of(listener, m, frame);
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
/* wlr_output_attach_render makes the OpenGL context current. */
if (!wlr_output_attach_render(m->wlr_output, NULL)) {
return;
}
/* Get effective monitor geometry and window area */
m->geom = wlr_output_layout_get_box(output_layout, m->wlr_output);
m->wx = m->geom->x;
m->wy = m->geom->y;
m->ww = m->geom->width;
m->wh = m->geom->height;
arrange(m);
/* Begin the renderer (calls glViewport and some other GL sanity checks) */
wlr_renderer_begin(renderer, m->wlr_output->width, m->wlr_output->height);
wlr_renderer_clear(renderer, rootcolor);
/* Each subsequent window we render is rendered on top of the last. Because
* our client list is ordered front-to-back, we iterate over it backwards. */
Client *c;
wl_list_for_each_reverse(c, &clients, link) {
struct render_data rdata = {
.output = m->wlr_output,
.when = &now,
.x = c->x,
.y = c->y,
};
/* This calls our render function for each surface among the
* xdg_surface's toplevel and popups. */
wlr_xdg_surface_for_each_surface(c->xdg_surface,
render, &rdata);
}
/* Hardware cursors are rendered by the GPU on a separate plane, and can be
* moved around without re-rendering what's beneath them - which is more
* efficient. However, not all hardware supports hardware cursors. For this
* reason, wlroots provides a software fallback, which we ask it to render
* here. wlr_cursor handles configuring hardware vs software cursors for you,
* and this function is a no-op when hardware cursors are in use. */
wlr_output_render_software_cursors(m->wlr_output, NULL);
/* Conclude rendering and swap the buffers, showing the final frame
* on-screen. */
wlr_renderer_end(renderer);
wlr_output_commit(m->wlr_output);
}
void
resize(Client *c, int x, int y, int w, int h)
{
c->x = x;
c->y = y;
wlr_xdg_toplevel_set_size(c->xdg_surface, w, h);
}
void
resizemouse(const Arg *arg)
{
double sx, sy;
struct wlr_surface *surface;
Client *c = xytoclient(cursor->x, cursor->y,
&surface, &sx, &sy);
if (!c) {
return;
}
struct wlr_box sbox;
wlr_xdg_surface_get_geometry(c->xdg_surface, &sbox);
/* Doesn't work for X11 output - the next absolute motion event
* returns the cursor to where it started */
wlr_cursor_warp_closest(cursor, NULL,
c->x + sbox.x + sbox.width,
c->y + sbox.y + sbox.height);
/* Prepare for resizing client in motionnotify */
grabc = c;
cursor_mode = CurResize;
}
void
run(char *startup_cmd)
{
pid_t startup_pid = -1;
/* Add a Unix socket to the Wayland display. */
const char *socket = wl_display_add_socket_auto(wl_display);
if (!socket) {
wlr_backend_destroy(backend);
exit(1);
}
/* Start the backend. This will enumerate outputs and inputs, become the DRM
* master, etc */
if (!wlr_backend_start(backend)) {
wlr_backend_destroy(backend);
wl_display_destroy(wl_display);
exit(1);
}
/* Now that outputs are initialized, choose initial selmon based on
* cursor position */
selmon = xytomon(cursor->x, cursor->y);
/* Set the WAYLAND_DISPLAY environment variable to our socket and run the
* startup command if requested. */
setenv("WAYLAND_DISPLAY", socket, true);
if (startup_cmd) {
startup_pid = fork();
if (startup_pid < 0) {
perror("startup: fork");
wl_display_destroy(wl_display);
exit(1);
}
if (startup_pid == 0) {
execl("/bin/sh", "/bin/sh", "-c", startup_cmd, (void *)NULL);
perror("startup: execl");
wl_display_destroy(wl_display);
exit(1);
}
}
/* Run the Wayland event loop. This does not return until you exit the
* compositor. Starting the backend rigged up all of the necessary event
* loop configuration to listen to libinput events, DRM events, generate
* frame events at the refresh rate, and so on. */
wlr_log(WLR_INFO, "Running Wayland compositor on WAYLAND_DISPLAY=%s",
socket);
wl_display_run(wl_display);
if (startup_cmd) {
kill(startup_pid, SIGTERM);
waitpid(startup_pid, NULL, 0);
}
}
Client *
selclient(void)
{
Client *c = wl_container_of(fstack.next, c, flink);
if (wl_list_empty(&fstack) || !VISIBLEON(c, selmon))
return NULL;
return c;
}
void
setcursor(struct wl_listener *listener, void *data)
{
/* This event is raised by the seat when a client provides a cursor image */
struct wlr_seat_pointer_request_set_cursor_event *event = data;
struct wlr_seat_client *focused_client =
seat->pointer_state.focused_client;
/* This can be sent by any client, so we check to make sure this one is
* actually has pointer focus first. */
if (focused_client == event->seat_client) {
/* Once we've vetted the client, we can tell the cursor to use the
* provided surface as the cursor image. It will set the hardware cursor
* on the output that it's currently on and continue to do so as the
* cursor moves between outputs. */
wlr_cursor_set_surface(cursor, event->surface,
event->hotspot_x, event->hotspot_y);
}
}
void
setlayout(const Arg *arg)
{
if (!arg || !arg->v || arg->v != selmon->lt[selmon->sellt])
selmon->sellt ^= 1;
if (arg && arg->v)
selmon->lt[selmon->sellt] = (Layout *)arg->v;
/* XXX change layout symbol? */
}
void
setup(void)
{
/* The backend is a wlroots feature which abstracts the underlying input and
* output hardware. The autocreate option will choose the most suitable
* backend based on the current environment, such as opening an X11 window
* if an X11 server is running. The NULL argument here optionally allows you
* to pass in a custom renderer if wlr_renderer doesn't meet your needs. The
* backend uses the renderer, for example, to fall back to software cursors
* if the backend does not support hardware cursors (some older GPUs
* don't). */
backend = wlr_backend_autocreate(wl_display, NULL);
/* If we don't provide a renderer, autocreate makes a GLES2 renderer for us.
* The renderer is responsible for defining the various pixel formats it
* supports for shared memory, this configures that for clients. */
renderer = wlr_backend_get_renderer(backend);
wlr_renderer_init_wl_display(renderer, wl_display);
/* This creates some hands-off wlroots interfaces. The compositor is
* necessary for clients to allocate surfaces and the data device manager
* handles the clipboard. Each of these wlroots interfaces has room for you
* to dig your fingers in and play with their behavior if you want. */
wlr_compositor_create(wl_display, renderer);
wlr_data_device_manager_create(wl_display);
/* Creates an output layout, which a wlroots utility for working with an
* arrangement of screens in a physical layout. */
output_layout = wlr_output_layout_create();
/* Configure a listener to be notified when new outputs are available on the
* backend. */
wl_list_init(&mons);
new_output.notify = createmon;
wl_signal_add(&backend->events.new_output, &new_output);
/* Set up our lists of clients and the xdg-shell. The xdg-shell is a
* Wayland protocol which is used for application windows. For more
* detail on shells, refer to the article:
*
* https://drewdevault.com/2018/07/29/Wayland-shells.html
*/
wl_list_init(&clients);
wl_list_init(&fstack);
xdg_shell = wlr_xdg_shell_create(wl_display);
new_xdg_surface.notify = createnotify;
wl_signal_add(&xdg_shell->events.new_surface,
&new_xdg_surface);
/*
* Creates a cursor, which is a wlroots utility for tracking the cursor
* image shown on screen.
*/
cursor = wlr_cursor_create();
wlr_cursor_attach_output_layout(cursor, output_layout);
/* Creates an xcursor manager, another wlroots utility which loads up
* Xcursor themes to source cursor images from and makes sure that cursor
* images are available at all scale factors on the screen (necessary for
* HiDPI support). We add a cursor theme at scale factor 1 to begin with. */
cursor_mgr = wlr_xcursor_manager_create(NULL, 24);
wlr_xcursor_manager_load(cursor_mgr, 1);
/*
* wlr_cursor *only* displays an image on screen. It does not move around
* when the pointer moves. However, we can attach input devices to it, and
* it will generate aggregate events for all of them. In these events, we
* can choose how we want to process them, forwarding them to clients and
* moving the cursor around. More detail on this process is described in my
* input handling blog post:
*
* https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html
*
* And more comments are sprinkled throughout the notify functions above.
*/
cursor_motion.notify = motionrelative;
wl_signal_add(&cursor->events.motion, &cursor_motion);
cursor_motion_absolute.notify = motionabsolute;
wl_signal_add(&cursor->events.motion_absolute,
&cursor_motion_absolute);
cursor_button.notify = buttonpress;
wl_signal_add(&cursor->events.button, &cursor_button);
cursor_axis.notify = axisnotify;
wl_signal_add(&cursor->events.axis, &cursor_axis);
cursor_frame.notify = cursorframe;
wl_signal_add(&cursor->events.frame, &cursor_frame);
/*
* Configures a seat, which is a single "seat" at which a user sits and
* operates the computer. This conceptually includes up to one keyboard,
* pointer, touch, and drawing tablet device. We also rig up a listener to
* let us know when new input devices are available on the backend.
*/
wl_list_init(&keyboards);
new_input.notify = inputdevice;
wl_signal_add(&backend->events.new_input, &new_input);
seat = wlr_seat_create(wl_display, "seat0");
request_cursor.notify = setcursor;
wl_signal_add(&seat->events.request_set_cursor,
&request_cursor);
}
void
spawn(const Arg *arg)
{
if (fork() == 0) {
setsid();
execvp(((char **)arg->v)[0], (char **)arg->v);
fprintf(stderr, "dwl: execvp %s", ((char **)arg->v)[0]);
perror(" failed");
exit(EXIT_FAILURE);
}
}
void
tile(Monitor *m)
{
unsigned int i, n = 0, h, mw, my, ty;
Client *c;
struct wlr_box ca;
wl_list_for_each(c, &clients, link) {
if (VISIBLEON(c, m))
n++;
}
if (n == 0)
return;
if (n > m->nmaster)
mw = m->nmaster ? m->ww * m->mfact : 0;
else
mw = m->ww;
i = my = ty = 0;
wl_list_for_each(c, &clients, link) {
if (!VISIBLEON(c, m))
continue;
wlr_xdg_surface_get_geometry(c->xdg_surface, &ca);
if (i < m->nmaster) {
h = (m->wh - my) / (MIN(n, m->nmaster) - i);
resize(c, m->wx, m->wy + my, mw, h);
my += ca.height;
} else {
h = (m->wh - ty) / (n - i);
resize(c, m->wx + mw, m->wy + ty, m->ww - mw, h);
ty += ca.height;
}
i++;
}
}
void
unmapnotify(struct wl_listener *listener, void *data)
{
/* Called when the surface is unmapped, and should no longer be shown. */
Client *c = wl_container_of(listener, c, unmap);
wl_list_remove(&c->link);
wl_list_remove(&c->flink);
}
Client *
xytoclient(double x, double y,
struct wlr_surface **surface, double *sx, double *sy)
{
/* This iterates over all of our surfaces and attempts to find one under the
* cursor. This relies on clients being ordered from top-to-bottom. */
Client *c;
wl_list_for_each(c, &clients, link) {
/*
* XDG toplevels may have nested surfaces, such as popup windows
* for context menus or tooltips. This function tests if any of
* those are underneath the coordinates x and y (in layout
* coordinates). If so, it sets the surface pointer to that
* wlr_surface and the sx and sy coordinates to the coordinates
* relative to that surface's top-left corner.
*/
double _sx, _sy;
struct wlr_surface *_surface = NULL;
_surface = wlr_xdg_surface_surface_at(c->xdg_surface,
x - c->x, y - c->y, &_sx, &_sy);
if (_surface != NULL) {
*sx = _sx;
*sy = _sy;
*surface = _surface;
return c;
}
}
return NULL;
}
Monitor *
xytomon(double x, double y)
{
struct wlr_output *o = wlr_output_layout_output_at(output_layout, x, y);
Monitor *m;
wl_list_for_each(m, &mons, link)
if (m->wlr_output == o)
return m;
return NULL;
}
int
main(int argc, char *argv[])
{
wlr_log_init(WLR_DEBUG, NULL);
char *startup_cmd = NULL;
int c;
while ((c = getopt(argc, argv, "s:h")) != -1) {
switch (c) {
case 's':
startup_cmd = optarg;
break;
default:
printf("Usage: %s [-s startup command]\n", argv[0]);
return 0;
}
}
if (optind < argc) {
printf("Usage: %s [-s startup command]\n", argv[0]);
return 0;
}
/* The Wayland display is managed by libwayland. It handles accepting
* clients from the Unix socket, manging Wayland globals, and so on. */
wl_display = wl_display_create();
setup();
run(startup_cmd);
/* Once wl_display_run returns, we shut down the server. */
wl_display_destroy_clients(wl_display);
wl_display_destroy(wl_display);
return 0;
}