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config.def.h: make keys and buttons const
pretty much all other variables are declared as const when they're not modified.
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1 changed files with 2 additions and 2 deletions
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@ -60,7 +60,7 @@ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn()
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static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL };
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static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", col_gray1, "-nf", col_gray3, "-sb", col_cyan, "-sf", col_gray4, NULL };
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static const char *termcmd[] = { "st", NULL };
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static const char *termcmd[] = { "st", NULL };
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static Key keys[] = {
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static const Key keys[] = {
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/* modifier key function argument */
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/* modifier key function argument */
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{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
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{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
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{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
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{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
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@ -99,7 +99,7 @@ static Key keys[] = {
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/* button definitions */
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/* button definitions */
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/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
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/* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */
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static Button buttons[] = {
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static const Button buttons[] = {
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/* click event mask button function argument */
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/* click event mask button function argument */
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{ ClkLtSymbol, 0, Button1, setlayout, {0} },
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{ ClkLtSymbol, 0, Button1, setlayout, {0} },
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{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
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{ ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} },
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