mirror of
https://git.suckless.org/dwm
synced 2024-12-27 03:16:32 +00:00
implemented setlayout in the way proposed on the ml, split tile() into two functions, a third will follow soon
This commit is contained in:
parent
f7a45ff28b
commit
c9170189bf
2 changed files with 109 additions and 103 deletions
34
config.def.h
34
config.def.h
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@ -13,31 +13,31 @@
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/* bar position */
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#define BX sx
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#define BY sy
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#define BW MW
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#define BW sw
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/* window area */
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#define WX 0
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#define WY bh
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#define WW sw
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#define WH sh
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#define WH sh - bh
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/* master area */
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#define MX sx
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#define MY sy + bh
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#define MX WX
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#define MY WY
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#define MW ((int)(((float)sw) * 0.6))
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#define MH sh - bh
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#define MH WH
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/* tile area, might be on a different screen */
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#define TX sx + MW
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#define TY sy
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#define TW sw - MW
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#define TH sh
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#define TX MX + MW
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#define TY WY
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#define TW WW - MW
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#define TH WH
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/* monocle area, might be restricted to a specific screen */
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#define MOX sx
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#define MOY MY
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#define MOW sw
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#define MOH MH
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#define MOX WX
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#define MOY WY
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#define MOW WW
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#define MOH WH
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/* tagging */
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const char tags[][MAXTAGLEN] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" };
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@ -55,10 +55,10 @@ Rule rules[] = {
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#define SNAP 32 /* snap pixel */
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Layout layouts[] = {
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/* symbol function */
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{ "[]=", tile }, /* first entry is default */
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{ "><>", floating },
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{ "[M]", monocle },
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/* symbol function isfloating */
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{ "[]=", tile, False }, /* first entry is default */
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{ "><>", floating True },
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{ "[M]", monocle True },
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};
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/* key definitions */
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178
dwm.c
178
dwm.c
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@ -1,9 +1,4 @@
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/**
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* TODO
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* - treat monocle as floating layout, actually otherwise certain monocled windows don't get raised
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* - use WX, WY, WW, WH for window snapping/resizing/mouse
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* - MOX, MOY, MOW, MOH should only be used in the case of monocle layout and of n==1 in tiled
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* - simplify tile()
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* - allow for vstack
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*/
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/* See LICENSE file for copyright and license details.
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@ -67,7 +62,6 @@ typedef struct Client Client;
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struct Client {
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char name[256];
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int x, y, w, h;
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int rx, ry, rw, rh;
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int basew, baseh, incw, inch, maxw, maxh, minw, minh;
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int minax, maxax, minay, maxay;
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long flags;
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@ -105,6 +99,7 @@ typedef struct {
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typedef struct {
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const char *symbol;
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void (*arrange)(void);
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Bool isfloating;
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} Layout;
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typedef struct {
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@ -176,6 +171,8 @@ void tag(const char *arg);
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unsigned int textnw(const char *text, unsigned int len);
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unsigned int textw(const char *text);
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void tile(void);
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unsigned int tilemaster(void);
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void tilevstack(unsigned int n);
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void togglefloating(const char *arg);
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void toggletag(const char *arg);
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void toggleview(const char *arg);
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@ -213,7 +210,6 @@ void (*handler[LASTEvent]) (XEvent *) = {
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[UnmapNotify] = unmapnotify
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};
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Atom wmatom[WMLast], netatom[NetLast];
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Bool dozoom = True;
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Bool otherwm, readin;
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Bool running = True;
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Bool *prevtags;
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@ -297,7 +293,7 @@ void
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ban(Client *c) {
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if(c->isbanned)
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return;
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XMoveWindow(dpy, c->win, c->x + 3 * sw, c->y);
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XMoveWindow(dpy, c->win, c->x + 2 * sw, c->y);
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c->isbanned = True;
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}
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@ -428,7 +424,7 @@ configurerequest(XEvent *e) {
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if((c = getclient(ev->window))) {
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if(ev->value_mask & CWBorderWidth)
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c->border = ev->border_width;
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if(c->isfixed || c->isfloating || (floating == lt->arrange)) {
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if(c->isfixed || c->isfloating || lt->isfloating) {
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if(ev->value_mask & CWX)
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c->x = sx + ev->x;
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if(ev->value_mask & CWY)
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@ -637,7 +633,6 @@ void
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floating(void) { /* default floating layout */
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Client *c;
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dozoom = False;
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for(c = clients; c; c = c->next)
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if(isvisible(c))
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resize(c, c->x, c->y, c->w, c->h, True);
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@ -650,22 +645,11 @@ focus(Client *c) {
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if(sel && sel != c) {
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grabbuttons(sel, False);
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XSetWindowBorder(dpy, sel->win, dc.norm[ColBorder]);
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if(lt->arrange == monocle)
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resize(sel, sel->rx, sel->ry, sel->rw, sel->rh, True);
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}
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if(c) {
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detachstack(c);
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attachstack(c);
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grabbuttons(c, True);
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if(lt->arrange == monocle) {
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if(sel != c) {
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c->rx = c->x;
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c->ry = c->y;
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c->rw = c->w;
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c->rh = c->h;
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}
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resize(c, MOX, MOY, MOW, MOH, RESIZEHINTS);
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}
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}
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sel = c;
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if(c) {
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@ -987,28 +971,29 @@ manage(Window w, XWindowAttributes *wa) {
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c->tags = emallocz(TAGSZ);
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c->win = w;
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c->x = c->rx = wa->x + sx;
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c->y = c->ry = wa->y + sy;
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c->w = c->rw = wa->width;
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c->h = c->rh = wa->height;
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/* geometry */
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c->x = wa->x;
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c->y = wa->y;
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c->w = wa->width;
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c->h = wa->height;
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c->oldborder = wa->border_width;
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if(c->w == sw && c->h == sh) {
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c->x = sx;
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c->y = sy;
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c->border = wa->border_width;
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}
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else {
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if(c->x + c->w + 2 * c->border > sx + sw)
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c->x = sx + sw - c->w - 2 * c->border;
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if(c->y + c->h + 2 * c->border > sy + sh)
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c->y = sy + sh - c->h - 2 * c->border;
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if(c->x < sx)
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c->x = sx;
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if(c->y < sy)
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c->y = sy;
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if(c->x + c->w + 2 * c->border > WX + WW)
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c->x = WX + WW - c->w - 2 * c->border;
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if(c->y + c->h + 2 * c->border > WY + WH)
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c->y = WY + WH - c->h - 2 * c->border;
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if(c->x < WX)
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c->x = WX;
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if(c->y < WY)
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c->y = WY;
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c->border = BORDERPX;
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}
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wc.border_width = c->border;
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XConfigureWindow(dpy, w, CWBorderWidth, &wc);
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XSetWindowBorder(dpy, w, dc.norm[ColBorder]);
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@ -1057,8 +1042,12 @@ maprequest(XEvent *e) {
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}
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void
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monocle(void) {
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dozoom = False;
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monocle(void) {
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Client *c;
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for(c = clients; c; c = c->next)
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if(isvisible(c))
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resize(c, MOX, MOY, MOW, MOH, RESIZEHINTS);
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}
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void
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@ -1089,17 +1078,17 @@ movemouse(Client *c) {
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XSync(dpy, False);
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nx = ocx + (ev.xmotion.x - x1);
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ny = ocy + (ev.xmotion.y - y1);
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if(abs(sx - nx) < SNAP)
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nx = sx;
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else if(abs((sx + sw) - (nx + c->w + 2 * c->border)) < SNAP)
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nx = sx + sw - c->w - 2 * c->border;
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if(abs(sy - ny) < SNAP)
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ny = sy;
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else if(abs((sy + sh) - (ny + c->h + 2 * c->border)) < SNAP)
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ny = sy + sh - c->h - 2 * c->border;
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if(!c->isfloating && (lt->arrange != floating) && (abs(nx - c->x) > SNAP || abs(ny - c->y) > SNAP))
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if(abs(WX - nx) < SNAP)
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nx = WX;
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else if(abs((WX + WW) - (nx + c->w + 2 * c->border)) < SNAP)
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nx = WX + WW - c->w - 2 * c->border;
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if(abs(WY - ny) < SNAP)
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ny = WY;
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else if(abs((WY + WH) - (ny + c->h + 2 * c->border)) < SNAP)
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ny = WY + WH - c->h - 2 * c->border;
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if(!c->isfloating && !lt->isfloating && (abs(nx - c->x) > SNAP || abs(ny - c->y) > SNAP))
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togglefloating(NULL);
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if((lt->arrange == floating) || c->isfloating)
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if((lt->isfloating) || c->isfloating)
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resize(c, nx, ny, c->w, c->h, False);
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break;
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}
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@ -1258,9 +1247,9 @@ resizemouse(Client *c) {
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nw = 1;
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if((nh = ev.xmotion.y - ocy - 2 * c->border + 1) <= 0)
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nh = 1;
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if(!c->isfloating && (lt->arrange != floating) && (abs(nw - c->w) > SNAP || abs(nh - c->h) > SNAP))
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if(!c->isfloating && !lt->isfloating && (abs(nw - c->w) > SNAP || abs(nh - c->h) > SNAP))
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togglefloating(NULL);
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if((lt->arrange == floating) || c->isfloating)
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if((lt->isfloating) || c->isfloating)
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resize(c, c->x, c->y, nw, nh, True);
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break;
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}
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drawbar();
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if(!sel)
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return;
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if(sel->isfloating || (lt->arrange == floating))
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if(sel->isfloating || lt->isfloating)
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XRaiseWindow(dpy, sel->win);
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if(lt->arrange != floating) {
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if(!lt->isfloating) {
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wc.stack_mode = Below;
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wc.sibling = barwin;
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if(!sel->isfloating) {
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@ -1393,6 +1382,7 @@ setclientstate(Client *c, long state) {
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void
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setlayout(const char *arg) {
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static Layout *revert = 0;
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unsigned int i;
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if(!arg)
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break;
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if(i == LENGTH(layouts))
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return;
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lt = &layouts[i];
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if(revert && &layouts[i] == lt)
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lt = revert;
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else {
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revert = lt;
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lt = &layouts[i];
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}
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if(sel)
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arrange();
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else
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@ -1545,47 +1540,58 @@ textw(const char *text) {
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}
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void
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tile(void) {
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unsigned int i, n, nx, ny, nw, nh, mw, th;
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tileresize(Client *c, int x, int y, int w, int h) {
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resize(c, x, y, w, h, RESIZEHINTS);
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if((RESIZEHINTS) && ((c->h < bh) || (c->h > h) || (c->w < bh) || (c->w > w)))
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/* client doesn't accept size constraints */
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resize(c, x, y, w, h, False);
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}
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unsigned int
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tilemaster(void) {
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unsigned int n;
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Client *c, *mc;
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dozoom = True;
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nx = MX;
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ny = MY;
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nw = 0;
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for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
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for(n = 0, mc = c = nexttiled(clients); c; c = nexttiled(c->next))
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n++;
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if(n == 0)
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return 0;
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if(n == 1)
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tileresize(mc, MOX, MOY, (MOW) - 2 * mc->border, (MOH) - 2 * mc->border);
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else
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tileresize(mc, MX, MY, (MW) - 2 * mc->border, (MH) - 2 * mc->border);
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return n - 1;
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}
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/* window geoms */
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mw = (n == 1) ? MOW : MW;
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th = (n > 1) ? TH / (n - 1) : 0;
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if(n > 1 && th < bh)
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th = TH;
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void
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tilevstack(unsigned int n) {
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int i, y, h;
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Client *c;
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for(i = 0, c = mc = nexttiled(clients); c; c = nexttiled(c->next)) {
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if(i == 0) { /* master */
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nw = mw - 2 * c->border;
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nh = MH - 2 * c->border;
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}
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else { /* tile window */
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if(i == 1) {
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ny = TY;
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nx = TX;
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nw = TW - 2 * c->border;
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}
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if(i + 1 == n) /* remainder */
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nh = (TY + TH) - ny - 2 * c->border;
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if(n == 0)
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return;
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y = TY;
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h = (TH) / n;
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if(h < bh)
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h = TH;
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for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next), i++)
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if(i > 0) {
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if(i > 1 && i == n) /* remainder */
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tileresize(c, TX, y, (TW) - 2 * c->border,
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((TY) + (TH)) - y - 2 * c->border);
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else
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nh = th - 2 * c->border;
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tileresize(c, TX, y, (TW) - 2 * c->border,
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h - 2 * c->border);
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if(h != TH)
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y = c->y + c->h + 2 * c->border;
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}
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resize(c, nx, ny, nw, nh, RESIZEHINTS);
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if((RESIZEHINTS) && ((c->h < bh) || (c->h > nh) || (c->w < bh) || (c->w > nw)))
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/* client doesn't accept size constraints */
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resize(c, nx, ny, nw, nh, False);
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if(n > 1 && th != TH)
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ny = c->y + c->h + 2 * c->border;
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i++;
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}
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}
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void
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tile(void) {
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tilevstack(tilemaster());
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}
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void
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@ -1796,7 +1802,7 @@ void
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zoom(const char *arg) {
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Client *c = sel;
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if(!sel || !dozoom || sel->isfloating)
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if(!sel || lt->isfloating || sel->isfloating)
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return;
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if(c == nexttiled(clients))
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if(!(c = nexttiled(c->next)))
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