Commit Graph

35 Commits (main)

Author SHA1 Message Date
Zynh Ludwig 2ead92970e last tinkering 2024-09-07 05:23:53 -07:00
Zynh Ludwig 6ca933a1b1 ugg 2024-09-04 12:58:52 -07:00
Zynh Ludwig 94ff4edcca basic gizmo testing 2024-09-04 02:40:25 -07:00
Zynh Ludwig d89666b3f0 acceleration module 2024-09-04 02:06:31 -07:00
Zynh Ludwig 4317ccf3a3 seperation was actually cohesion the whole time 2024-09-03 20:41:02 -07:00
Zynh Ludwig b0a1676fd2 seperation 2024-09-03 20:39:29 -07:00
Zynh Ludwig 69ddd9c753 slow acceleration 2024-09-03 18:52:13 -07:00
Zynh Ludwig 342597e086 alignment again 2024-09-03 18:52:08 -07:00
Zynh Ludwig 56cfd97d77 no divide by zero 2024-09-03 16:05:42 -07:00
Zynh Ludwig 62ad660c08 oops, alignment 2024-09-03 15:57:51 -07:00
Zynh Ludwig 7eba1d88fe fix accel cache queries 2024-09-03 15:18:42 -07:00
Zynh Ludwig f4079d173a cache local boids 2024-09-03 15:14:21 -07:00
Zynh Ludwig 8d4b01f1ab actually enable acceleration 2024-09-03 03:38:21 -07:00
Zynh Ludwig 92805832f2 acceleration 2024-09-03 02:53:21 -07:00
Zynh Ludwig 90600e1b1f testing minimal features 2024-09-03 01:57:50 -07:00
Zynh Ludwig 7d5335fb2e parallel update 2024-09-03 01:25:23 -07:00
Zynh Ludwig f7c548074d screen space boid spawn 2024-09-03 01:22:58 -07:00
Zynh Ludwig 6938bcd2d0 faster better stronger 2024-09-03 01:16:25 -07:00
Zynh Ludwig 3d512db39b random boid angle 2024-09-03 01:11:30 -07:00
Zynh Ludwig ed8c679e57 random spawn position 2024-09-03 00:15:48 -07:00
Zynh Ludwig f6feef04e5 cache? acclertion 👍 2024-09-02 23:50:29 -07:00
Zynh Ludwig b2b59d68d5 cohesion scaffold 2024-09-02 21:40:11 -07:00
Zynh Ludwig 3cab0eecd5 boundary padding 2024-09-02 00:39:14 -07:00
Zynh Ludwig 0009a83b1d move boundary code to module 2024-09-01 23:20:10 -07:00
Zynh Ludwig 3a3cfccd7d copy goes brr ig 2024-09-01 21:12:49 -07:00
Zynh Ludwig 901a936e18 boundary conditions 2024-09-01 21:04:22 -07:00
Zynh Ludwig 5561191864 vec2 velocity thank goodness 2024-09-01 16:03:54 -07:00
Zynh Ludwig a5400fafaa value tuning 2024-09-01 15:16:09 -07:00
Zynh Ludwig 0803b9d611 proper for loop 2024-09-01 15:14:47 -07:00
Zynh Ludwig edc9b376b9 faster and time agnostic movement 2024-09-01 15:13:35 -07:00
Zynh Ludwig d9a8896444 move boid_mesh code 2024-09-01 14:24:22 -07:00
Zynh Ludwig e41ff1cf61 she moves! 2024-09-01 02:24:03 -07:00
Zynh Ludwig f42d8bffd5 boid mesh setup 2024-09-01 02:14:22 -07:00
Zynh Ludwig 5f9998b98d Boids? 2024-09-01 01:35:01 -07:00
Zynh Ludwig 190ac3b9d5 Init
cargo: lockfile

cargo: deps and compile options

nix: shell.nix

nix: add flake

nix: use rustoverlay; thanks nullcube <3

actually using bevy

more bevy gettings started code

default plugins

custom plugin

resources

remove hello

nix: rust-bin

formatting

nix: shell.nix works standalone again

circle time

nix: drop aarch64-linux

I don't know if it ever worked, not gonna claim I did

nix: formatting

assets: add firasans

update bevy

beeg comment

use clang + mold: experimental

some tiles?

winit desktop app

off by one errors baby

compute tile offset

variable naming

add Board marker

simpler calculation

hee hee spinny square

Revert "hee hee spinny square"

This reverts commit 26cf4c745314674fb3886409a34a358faf3dd89d.

easier numbers?

xyz defaults to 0

mod_picking

bevy-inspector-egui

Init
2024-08-31 16:56:33 -07:00