Zynh Ludwig
2ead92970e
last tinkering
2024-09-07 05:23:53 -07:00
Zynh Ludwig
6ca933a1b1
ugg
2024-09-04 12:58:52 -07:00
Zynh Ludwig
94ff4edcca
basic gizmo testing
2024-09-04 02:40:25 -07:00
Zynh Ludwig
d89666b3f0
acceleration module
2024-09-04 02:06:31 -07:00
Zynh Ludwig
4317ccf3a3
seperation was actually cohesion the whole time
2024-09-03 20:41:02 -07:00
Zynh Ludwig
b0a1676fd2
seperation
2024-09-03 20:39:29 -07:00
Zynh Ludwig
69ddd9c753
slow acceleration
2024-09-03 18:52:13 -07:00
Zynh Ludwig
342597e086
alignment again
2024-09-03 18:52:08 -07:00
Zynh Ludwig
56cfd97d77
no divide by zero
2024-09-03 16:05:42 -07:00
Zynh Ludwig
62ad660c08
oops, alignment
2024-09-03 15:57:51 -07:00
Zynh Ludwig
7eba1d88fe
fix accel cache queries
2024-09-03 15:18:42 -07:00
Zynh Ludwig
f4079d173a
cache local boids
2024-09-03 15:14:21 -07:00
Zynh Ludwig
8d4b01f1ab
actually enable acceleration
2024-09-03 03:38:21 -07:00
Zynh Ludwig
92805832f2
acceleration
2024-09-03 02:53:21 -07:00
Zynh Ludwig
90600e1b1f
testing minimal features
2024-09-03 01:57:50 -07:00
Zynh Ludwig
7d5335fb2e
parallel update
2024-09-03 01:25:23 -07:00
Zynh Ludwig
f7c548074d
screen space boid spawn
2024-09-03 01:22:58 -07:00
Zynh Ludwig
6938bcd2d0
faster better stronger
2024-09-03 01:16:25 -07:00
Zynh Ludwig
3d512db39b
random boid angle
2024-09-03 01:11:30 -07:00
Zynh Ludwig
ed8c679e57
random spawn position
2024-09-03 00:15:48 -07:00
Zynh Ludwig
f6feef04e5
cache? acclertion 👍
2024-09-02 23:50:29 -07:00
Zynh Ludwig
b2b59d68d5
cohesion scaffold
2024-09-02 21:40:11 -07:00
Zynh Ludwig
3cab0eecd5
boundary padding
2024-09-02 00:39:14 -07:00
Zynh Ludwig
0009a83b1d
move boundary code to module
2024-09-01 23:20:10 -07:00
Zynh Ludwig
3a3cfccd7d
copy goes brr ig
2024-09-01 21:12:49 -07:00
Zynh Ludwig
901a936e18
boundary conditions
2024-09-01 21:04:22 -07:00
Zynh Ludwig
5561191864
vec2 velocity thank goodness
2024-09-01 16:03:54 -07:00
Zynh Ludwig
a5400fafaa
value tuning
2024-09-01 15:16:09 -07:00
Zynh Ludwig
0803b9d611
proper for loop
2024-09-01 15:14:47 -07:00
Zynh Ludwig
edc9b376b9
faster and time agnostic movement
2024-09-01 15:13:35 -07:00
Zynh Ludwig
d9a8896444
move boid_mesh code
2024-09-01 14:24:22 -07:00
Zynh Ludwig
e41ff1cf61
she moves!
2024-09-01 02:24:03 -07:00
Zynh Ludwig
f42d8bffd5
boid mesh setup
2024-09-01 02:14:22 -07:00
Zynh Ludwig
5f9998b98d
Boids?
2024-09-01 01:35:01 -07:00
Zynh Ludwig
190ac3b9d5
Init
...
cargo: lockfile
cargo: deps and compile options
nix: shell.nix
nix: add flake
nix: use rustoverlay; thanks nullcube <3
actually using bevy
more bevy gettings started code
default plugins
custom plugin
resources
remove hello
nix: rust-bin
formatting
nix: shell.nix works standalone again
circle time
nix: drop aarch64-linux
I don't know if it ever worked, not gonna claim I did
nix: formatting
assets: add firasans
update bevy
beeg comment
use clang + mold: experimental
some tiles?
winit desktop app
off by one errors baby
compute tile offset
variable naming
add Board marker
simpler calculation
hee hee spinny square
Revert "hee hee spinny square"
This reverts commit 26cf4c745314674fb3886409a34a358faf3dd89d.
easier numbers?
xyz defaults to 0
mod_picking
bevy-inspector-egui
Init
2024-08-31 16:56:33 -07:00