more cleanup
parent
9d5ced0539
commit
be7c6763f0
17
src/main.rs
17
src/main.rs
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@ -55,28 +55,21 @@ fn model(app: &App) -> Model {
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let mut engine = PhysicsEngine {
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let mut engine = PhysicsEngine {
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state: PhysicsState {
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state: PhysicsState {
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gravity: vector![0.0, -9.81 * 10.0],
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gravity: vector![0., -9.81 * 10.],
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..Default::default()
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..Default::default()
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},
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},
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..Default::default()
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..Default::default()
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};
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};
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/* Create the ground. */
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/* Create the ground. */
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let collider = ColliderBuilder::cuboid(100.0, 10.0)
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let collider = ColliderBuilder::cuboid(100., 10.)
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.translation(vector![0.0, -200.0])
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.translation(vector![0., -200.])
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.build();
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.build();
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engine.state.colliders.insert(collider);
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engine.state.colliders.insert(collider);
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// let mut particles = Vec::new();
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// fill_particles(app, &mut particles);
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fill_particles(app, &mut engine.state.colliders, &mut engine.state.bodies);
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fill_particles(app, &mut engine.state.colliders, &mut engine.state.bodies);
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Model {
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Model { _window, engine }
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_window,
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// particles,
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engine,
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}
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}
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}
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// Handle events related to the window and update the model if necessary
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// Handle events related to the window and update the model if necessary
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@ -111,8 +104,6 @@ fn event(app: &App, model: &mut Model, event: WindowEvent) {
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&mut model.engine.state.bodies,
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&mut model.engine.state.bodies,
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);
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);
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}
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}
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// println!("{:?}", event);
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}
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}
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// Update the state of your application here. By default, this gets called right before `view`.
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// Update the state of your application here. By default, this gets called right before `view`.
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