mirror of https://github.com/MingweiSamuel/Riven
143 lines
5.7 KiB
Markdown
143 lines
5.7 KiB
Markdown
<h1 align="center">
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Riven<br>
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</h1>
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<p align="center">
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<a href="https://github.com/MingweiSamuel/Riven/"><img src="https://cdn.communitydragon.org/latest/champion/Riven/square" width="20" height="20" alt="Riven Github"></a>
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<a href="https://crates.io/crates/riven"><img src="https://img.shields.io/crates/v/riven?style=flat-square&logo=rust" alt="Crates.io"></a>
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<a href="https://docs.rs/riven/"><img src="https://img.shields.io/badge/docs.rs-Riven-blue?style=flat-square&logo=read-the-docs&logoColor=white" alt="Docs.rs"></a>
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<a href="https://travis-ci.com/MingweiSamuel/Riven"><img src="https://img.shields.io/travis/com/mingweisamuel/riven?style=flat-square" alt="Travis CI"></a>
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<a href="https://github.com/rust-secure-code/safety-dance/"><img src="https://img.shields.io/badge/unsafe-forbidden-green.svg?style=flat-square" alt="unsafe forbidden"></a>
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</p>
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Rust Library for the [Riot Games API](https://developer.riotgames.com/).
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Riven's goals are _speed_, _reliability_, and _maintainability_. Riven handles rate limits and large requests with ease.
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Data structs and endpoints are automatically generated from the
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[Riot API Reference](https://developer.riotgames.com/api-methods/) ([Swagger](http://www.mingweisamuel.com/riotapi-schema/tool/)).
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## Design
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* Fast, asynchronous, thread-safe.
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* Automatically retries failed requests.
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* TFT API Support.
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## Usage
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```rust
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use riven::RiotApi;
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use riven::consts::Region;
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// Enter tokio async runtime.
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let mut rt = tokio::runtime::Runtime::new().unwrap();
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rt.block_on(async {
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// Create RiotApi instance from key string.
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let api_key = "RGAPI-01234567-89ab-cdef-0123-456789abcdef";
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# /* (doc testing) */ let api_key = std::env!("RGAPI_KEY");
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let riot_api = RiotApi::with_key(api_key);
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// Get summoner data.
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let summoner = riot_api.summoner_v4()
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.get_by_summoner_name(Region::NA, "잘 못").await
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.expect("Get summoner failed.")
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.expect("There is no summoner with that name.");
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// Print summoner name.
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println!("{} Champion Masteries:", summoner.name);
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// Get champion mastery data.
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let masteries = riot_api.champion_mastery_v4()
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.get_all_champion_masteries(Region::NA, &summoner.id).await
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.expect("Get champion masteries failed.");
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// Print champioon masteries.
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for (i, mastery) in masteries.iter().take(10).enumerate() {
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println!("{: >2}) {: <9} {: >7} ({})", i + 1,
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mastery.champion_id.to_string(),
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mastery.champion_points, mastery.champion_level);
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}
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});
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```
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Output:
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```text
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잘 못 Champion Masteries:
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1) Riven 1219895 (7)
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2) Fiora 229714 (5)
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3) Katarina 175985 (5)
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4) Lee Sin 150546 (7)
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5) Jax 100509 (5)
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6) Gnar 76373 (6)
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7) Kai'Sa 64271 (5)
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8) Caitlyn 46479 (5)
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9) Irelia 46465 (5)
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10) Vladimir 37176 (5)
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```
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### Nightly vs Stable
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Enable the `nightly` feature to use nightly-only functionality. Mainly enables
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[nightly optimizations in the `parking_lot` crate](https://github.com/Amanieu/parking_lot#nightly-vs-stable).
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Also required for running async integration tests.
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### Docs
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[On docs.rs](https://docs.rs/riven/).
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### Error Handling
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Riven returns either `Result<T>` or `Result<Option<T>>` within futures.
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If the `Result` is errored, this indicates that the API request failed to
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complete successfully, which may be due to bad user input, Riot server errors,
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incorrect API key, etc.
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If the `Option` is `None`, this indicates that the request completed
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successfully but no data was returned. This happens in several situations, such
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as getting a summoner (by name) or match (by id) that doesn't exist, or getting
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spectator data for a summoner who is not in-game.
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Specifically, the API returned a 404 HTTP status code in this situation.
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The error type used by Riven is `riven::RiotApiError`. It provides some basic
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diagnostic information, such as the source Reqwest error, the number of retries
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attempted, and the Reqwest `Response` object.
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You can configure the number of time Riven retries using
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`RiotApiConfig::set_retries(...)` and the `RiotApi::with_config(config)`
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constructor. By default, Riven retries up to 3 times (4 requests total).
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Some errors, such as 400 client errors, are not retried as they would
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inevitably fail again.
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### Semantic Versioning
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This package follows semantic versioning to an extent. However, the Riot API
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itself changes often and does not follow semantic versioning, which makes
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things difficult. Out-of-date versions will slowly partially cease to work due
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to this.
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When the API changes, this may result in breaking changes in the `models`
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module, `endpoints` module, and some of the `consts` module. "Handle accessor"
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methods may be removed from `RiotApi` if the corresponding endpoint is removed
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from the Riot API. These breaking changes will increment the **MINOR** version,
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not the major version.
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Parts of Riven that do not depend on Riot API changes do follow semantic
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versioning.
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### Additional Help
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Feel free to [make an issue](https://github.com/MingweiSamuel/Riven/issues/new)
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if you are have any questions or trouble with Riven.
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## Development
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NodeJS is used to generate code for Riven. The
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[`srcgen/`](https://github.com/MingweiSamuel/Riven/tree/master/srcgen)
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folder contains the code and [doT.js](https://olado.github.io/doT/index.html)
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templates. `index.js` lists the JSON files downloaded and used to generate the
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code.
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To set up the srcgen, you will first need to install NodeJS. Then enter the
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srcgen folder and run `npm ci` (or `npm install`) to install dependencies.
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To run the srcgen use `node srcgen` from the main folder.
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