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add macro to configure colors
Closes: https://github.com/djpohly/dwl/issues/466
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1 changed files with 7 additions and 3 deletions
10
config.def.h
10
config.def.h
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@ -1,11 +1,15 @@
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#define COLOR(hex) { ((hex >> 24) & 0xFF) / 255.0f, \
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((hex >> 16) & 0xFF) / 255.0f, \
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((hex >> 8) & 0xFF) / 255.0f, \
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(hex & 0xFF) / 255.0f }
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/* appearance */
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/* appearance */
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static const int sloppyfocus = 1; /* focus follows mouse */
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static const int sloppyfocus = 1; /* focus follows mouse */
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static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
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static const int bypass_surface_visibility = 0; /* 1 means idle inhibitors will disable idle tracking even if it's surface isn't visible */
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static const unsigned int borderpx = 1; /* border pixel of windows */
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static const unsigned int borderpx = 1; /* border pixel of windows */
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static const float bordercolor[] = {0.5, 0.5, 0.5, 1.0};
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static const float bordercolor[] = COLOR(0x808080ff);
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static const float focuscolor[] = {1.0, 0.0, 0.0, 1.0};
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static const float focuscolor[] = COLOR(0xff0000ff);
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/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
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/* To conform the xdg-protocol, set the alpha to zero to restore the old behavior */
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static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0};
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static const float fullscreen_bg[] = {0.1, 0.1, 0.1, 1.0}; /* You can also use glsl colors */
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/* tagging - tagcount must be no greater than 31 */
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/* tagging - tagcount must be no greater than 31 */
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#define TAGCOUNT (9)
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#define TAGCOUNT (9)
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