Commit graph

331 commits

Author SHA1 Message Date
Devin J. Pohly
128c2926e1
Merge pull request #54 from Bonicgamer/swayscalebox
Sway scale_box (rounding)
2020-12-24 21:36:38 -05:00
Devin J. Pohly
c5087d413f
Merge pull request #53 from Stivvo/fullscreen
Fullscreen support
2020-12-24 21:35:57 -05:00
Devin J. Pohly
d94266df91 fix crash on non-libinput pointers (e.g. X11 backend) 2020-12-24 21:15:40 -05:00
Devin J. Pohly
5f3a7887f3 Same target as dwm sounds like a good goal 2020-12-24 20:28:08 -05:00
Devin J. Pohly
62529e251d
Merge pull request #49 from guidocella/layer-shell
Layer shell
2020-12-24 20:24:14 -05:00
Devin J. Pohly
41d7fdbd60 use the install command to install 2020-12-24 19:07:38 -05:00
Devin J. Pohly
8dd99d2a10
Merge pull request #65 from Keating950/master
Add install target to Makefile
2020-12-24 19:07:08 -05:00
Devin J. Pohly
e0f11abd13
Merge pull request #56 from oyren/readme_log
remove log flags from readme
2020-12-24 18:57:55 -05:00
Devin J. Pohly
b6a3891ce6
Merge pull request #62 from Java-boi/master
Added basic tap-to-click for touchpad users
2020-12-24 18:55:06 -05:00
Devin J. Pohly
a42613db9d
Merge pull request #66 from richardipsum/master
fix undeclared WLR_KEY_PRESSED
2020-12-24 14:28:04 -06:00
Stivvo
d21d5ee262 Change fullscreen policies
When a new client is spawned, fullscreen isn't disabled for all clients
in that monitor any more.

Instead, all fullscreen clients are kept fullscreen, while other clients
spawn in the background.

When fullscreen is disabled, all clients are rearranged.

This is made to make dwl more flexible allowing multiple fullscreen
clients at the same time, have floating clients on top of a fullscreen
one and let stuff happen without quitting fullscreen, like many other
WMs and DEs.
2020-12-24 21:05:34 +01:00
Stivvo
707c1710b7 quitallfullscreen() even when enabling fullscreen
Disable fullscreen on all visible clients in that monitor also before
enabling it on another client.

quitallfullscreen() is reintroduced becouse is now more useful

set c->isfullscreen later to avoid making quitallfullscreen() disable
fullscreen on the current client
2020-12-24 12:29:44 +01:00
Stivvo
86ba4c8526 Remove goto render (easier merge) 2020-12-24 00:34:33 +01:00
Richard Ipsum
67896e9d8b fix undeclared WLR_KEY_PRESSED 2020-11-23 16:58:43 +00:00
Keating950
9578816487
add install target to Makefile and corresponding prefix variable to config.mk 2020-11-22 12:58:49 -05:00
Stivvo
fcc869ed84 Readme: achieve fullscreen + allow borderpx = 0 2020-10-24 16:51:22 +02:00
will
7ad14a9660 Added support for natural scrolling 2020-10-17 16:18:44 +02:00
will
598516d808 Added basic tap-to-click for touchpad users 2020-10-17 13:52:53 +02:00
Stivvo
c98686cf16 Quit fullscreen on new x11 window
After the removal of quitfullscreen() dwl wouldn't compile widh xwayland
enabled because createnotifyx11 was still using the old function
2020-10-14 17:30:10 +02:00
Stivvo
0ad8473a57 Delete quitfullscreen()
quitfullscreen() was replicating the functionalities of setfullscreen(c,
0)

Reusing setfullscreen() in quitfullscreen() leads to a 3 line function,
which is useless since quitfullscreen() is used once anyway
2020-10-14 15:46:35 +02:00
Stivvo
a2ed3d45bb Keep windows fullscreen after redraw
This fixes the bug that happens when changing workspace (or any time
arrange() is called) where there are fullscreen windows, which are still
fullscreen but leave the space for layer surfaces like waybar (which
should be hidden when going fullscreen)

Also as soon one fullscreen window is found hte function returns to
improve efficiency
2020-10-08 21:04:53 +02:00
Stivvo
172bcfd3ff Set fullscreen simpler 2020-10-08 21:04:28 +02:00
Stivvo
2b286ffeed use m->m (fullscreen on top of layers) 2020-09-16 09:20:09 +02:00
Stivvo
405280fd09
Merge pull request #1 from guidocella/fullscreen
fix typo
2020-09-16 08:55:01 +02:00
Oyren
a2e5c25e26
remove log flags from readme
The following commit has removed the logs but they are still in the readme.
3b1992ca91
2020-09-14 20:45:39 +02:00
Guido Cella
0bb25a73ec extract function and comment it 2020-09-11 14:52:59 +02:00
Guido Cella
e4d58c39e0 remove braces 2020-09-11 13:15:31 +02:00
Guido Cella
fbd905155a fix multi monitors even more
When a monitor is created or removed, the geometries of the old ones
must be updated. This is also more efficient than before since we
calculate the monitor geometries only when creating and destroying
monitors. arrangelayers() is needed to recalculate m->w. arrange() is so
clients don't move to the left monitor when plugging or unplugging
monitors (clients keep the same coordinates but the field below them
changes).
2020-09-11 13:09:18 +02:00
Guido Cella
8d8d24db09 fix typo 2020-09-10 09:09:46 +02:00
Guido Cella
8f0ce672d3 simplify 2020-09-10 06:01:18 +02:00
Guido Cella
143dce094c fix multi monitors further
Fix layer surfaces without an exculsive area by using the right x and y
for the current monitor (by Stivvo).
2020-09-09 17:13:30 +02:00
Bonicgamer
4915214e47
Made scalebox the way sway does it 2020-09-08 14:53:34 -04:00
Guido Cella
62250661cf remove unneeded line
The bug was caused by usable_area's x and y not being set in
arrangelayers. For example if on a 2nd HD monitor, x should be 1920
while the first one ends at 1919. So I don't see why m->m should be
recalculated after creating the monitor.
2020-09-08 13:36:46 +02:00
Guido Cella
68412d8957 try to fix again
Calculate x and y of usable_area, not just width and heigth.
2020-09-08 12:49:05 +02:00
Guido Cella
69847872bb fix multi monitors
If you don't recalculate the monitor's geometry before arranging,
clients get arranged in the first monitor. I don't understand why this
fixes the bug since tile() uses m->w rather than m->m, nor why it needs
to be recalculated after creating the monitor but sway does it too.

Although not necessary to fix the bug I also made arrangelayer() do like
sway again and recalculate usable_area instead of reusing m->m, since
m->m seems to be incorrect until it gets recalculated shortly after in
arrange(), so I suspect that leaving usable_area = m->m will cause
issues under certain circumstances.

Someone with a multi-monitor setup or better knowledge of Wayland may be
able to figure out the cause of the bug. For now, this makes layer shell
work.
2020-09-08 10:28:29 +02:00
Guido Cella
79f3bbaf38 remove variable 2020-09-06 19:59:58 +02:00
Stivvo
d8570d5ceb Allow borderpx = 0 2020-09-06 12:20:41 +02:00
Guido Cella
52a4d3a1e5 use size_t for lengths 2020-09-05 18:29:39 +02:00
Guido Cella
9743778d09 rename variable and merge 2 lines 2020-09-05 14:15:03 +02:00
Stivvo
621d4c9173 Toggle fullscreen on all clients
mod+e allows to toggle fullscreen any client, even those who don't
support it themselves
2020-09-05 11:22:24 +02:00
Stivvo
d9cf3e064c Handle new windows
Windows lose fullscreen state when a new window is created in the same
tag
2020-09-05 11:02:13 +02:00
Stivvo
73d717a924 isfullscreen int 2020-09-05 10:40:52 +02:00
Stivvo
bd222cb75d Same fscreen func for xdg and xwayland 2020-09-05 10:40:52 +02:00
Stivvo
dd2adb38ae Fullscreen xwayland 2020-09-05 10:40:52 +02:00
Stivvo
aeae3dadbb Unlink fullscreen 2020-09-05 10:37:59 +02:00
Guido Cella
6b25e7ef27 simplify 2020-09-05 06:58:54 +02:00
Guido Cella
8ee0200877 use unsigned int for loop indexes 2020-09-04 21:36:43 +02:00
Guido Cella
ae798c694a Don't let overlays lose focus
if you open a new window while an overlay is mapped, the overlay should
stay focused
2020-09-04 21:35:48 +02:00
Guido Cella
8de18f9bb4 fix restoring pointer focus
I don't know why I thought it was working before. Maybe I should go do
something else.
2020-09-04 21:14:02 +02:00
Guido Cella
71572521e9 improve code style 2020-09-04 18:45:30 +02:00